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A Microsoft Silverlight MVP and INETA Speaker, Pete Brown writes on a number of topics including Silverlight, WPF, .NET, woodworking and working as a consultant in the DC area. read more

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3d Rendering with Texture Mapping in Silverlight - Quake

I’d love to dig into the code and see what he’s doing to get that kind of FPS. The key part of the pipeline to understand would be the creation of the per-frame bitmaps and the subsequent blitting on the screen. I’ve seen dynamic PNG creation, but that seemed like it would be a little too slow for something like this, even at the relatively low resolution demonstrated. Maybe not!

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Quake in Silverlight (with texture mapping) (video)

Ongoing blog on the construction of QuakeLight in Silverlight 2.

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Posted: Tuesday, September 30, 2008 12:47 PM by Pete.Brown
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Comments

2008 October 01 - Links for today « My (almost) Daily Links said:

PingBack from http://mgalinks.wordpress.com/2008/10/01/2008-october-01-links-for-today/
# October 1, 2008 3:58 AM

Community Blogs said:

In this issue: Laurence Moroney, Corrina Barber, Adam Kinney, Matthias Shapiro, Terence Tsang, Chris
# October 1, 2008 6:55 PM
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