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Silverlight, WPF, Woodworking, .NET Programming, CNC, Nature, and other topics.

Pete Brown writes on a number of topics including Silverlight, WPF, .NET, woodworking and working as a consultant in the DC area. On most forums, Pete goes by the name Psychlist1972. Pete has worked at Applied Information Sciences (AIS) since 1996 where he currently performs as a lead architect and project manager.

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More on Silverlight 1.1 Alpha Animation Performance

I was concerned about the performance of Silverlight animation as uncovered in my balloons example. I did a couple more tests on my own PC.

  • Running as is with balloons and clouds: iexplore.exe uses about 65-75% CPU on my P4 PC (99% on my wife's AMD laptop)
  • Removing the balloons and balloon creation loop, leaving only the fixed xaml-based cloud animation: about 55% CPU usage
  • Removing all animation: about 5% CPU

That shows that the animation is definitely very CPU intensive, more so than other platforms. Remember, this is all Silverlight 1.1 Alpha (not even a beta), so I would fully expect it to change before release. Don't make production decisions based on alpha information. I'm posting this here just as an FYI for other Silverlight developers.

You can download the source for the balloons example from the referenced blog post.

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Posted: Monday, June 25, 2007 10:32 AM by Pete.Brown
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Comments

BinaryJam said:

Love the balloon demo its so pretty. I noticed something strange though, probably silverlight based not your example. Open the balloons on two separate browsers and have both playing simultaneously and theres an awful lot of flicker. I'm running a Core2duo 6300 on Vista Ultimate. I 'ate vista. Thanks for the link BTW it's how I found your site..
# June 25, 2007 4:00 PM
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